Monday, January 17, 2011
Big game, tiny screen?
Posted by Cody G. at 6:08 AM 0 comments
Labels: Handhelds, Video Games
Thursday, December 30, 2010
Stay Out Of My Game
Posted by Cody G. at 11:47 AM 0 comments
Labels: Crossover, Mortal Kombat, Video Games
Monday, December 13, 2010
Finally There
For a change of pace, I’m not going to talk about things industry related. Not directly at least. It’s been about two weeks since my last entry, and for that I apologize. But there’s a good reason why. My personal life just pulled a complete 180 on me, and I am now situated in Los Angeles, CA. In fact, my last blog post was being written in Baltimore/Washington airport. Since I got here, I haven’t had the time or the resources (internet) to update, so that’s why I’m a little late.
Posted by Cody G. at 2:34 AM 3 comments
Labels: Film, Personal, Video Games
Thursday, November 4, 2010
On Par With Aerosmith
With the recent release of Rock Band 3, I felt it appropriate to write my music games post. I would have posted it sooner, but then my four-part Halloween list crept up on me. Either way, up to the release of Rock Band 3, I’d heard the same negative criticisms everywhere I went. From hardcore fans of the original Guitar Hero, to casual fans who hardly even play the series and thus can’t afford their own opinion so instead borrow others’.Posted by Cody G. at 11:28 AM 0 comments
Labels: Music Games, Rock Band 3, Video Games
Saturday, October 30, 2010
Halloween Top 20 (4/4)
Halloween is just around the corner. Actually it’s tomorrow, so let’s wrap this bad boy up with a few more games.
I seem to be alone in loving this game. Most fans who played this said it was an abomination to the series, shouting that the game has little to no psychology in comparison to previous titles, and that the plot twist should disallow the character to be so skilled in combat. Well they’re not wrong in those aspects. However, while the majority of the monsters don’t have to do with the protagonist, Alex Shepherd’s nightmares, the bosses do, and they almost make up for that. The bosses in this game are some of the best, scariest, most challenging, and powerfully psychological the series has seen thus far. As for Alex’s abilities, no he probably shouldn’t possess his expert fighting prowess, but then Harry, James, Heather, and Henry all possessed decent fighting abilities when faced with mortal danger, so what makes Alex any different? But now I’m rambling. Silent Hill Homecoming has a really chilling story with a nice amount of twists, and a good mix of pop-up scares with terrifying ambience. As most Silent Hill games go, it makes you wonder what the hell is going on up until the final revelation, but the graphics of the 360/PS3 really make for some impressive visual effects the series wasn’t even capable of until this point.
Fatal Frame as a series is a fantastically terrifying set of games. In my personal experience, they make for the scariest games out there. Fatal Frame II specifically follows the events of twin sisters, Mio and Mayu, walking around the woods until they stumble upon a haunted village. All of the villagers are dead and the village is cursed. Their salvation? They need to perform a ritual concerning twin siblings, where one twin has to murder the other, but surely these two won’t succumb to the village magic, right? Fatal Frame is your typical Japanese ghost story, but what sets it apart is the fact that your only weapon against these ghouls is an enchanted camera. Silly as it may sound, Fatal Frame takes a spin on the old saying of how a picture captures a piece of your soul, and uses this ideology to actually harm the ghosts. The better the picture, the more damage. This makes for an interesting parallax because it forces you to get closer to the ghosts, further terrifying the senses, in order to expel the creepy spectres. There are also a number of ghosts that aren’t hostile, meaning they won’t attack you, but you may still need a change of trousers after encountering them as they are no less scream-inducing. This game is beautiful when you’re not being haunted, surrounded by gorgeous Japanese-style visuals that will include zen gardens, wind chimes, and deer scares, with sound effects and ambience to follow. But otherwise the experience is in general horrifying as every corner you round could put you in mortal danger.
Alright, so this game isn’t technically a “horror” title per se, though the environments fit it well enough. American McGee’s cult classic, Alice, takes a new spin on Lewis Carroll’s timeless novels “Alice’s Adventures in Wonderland” and “Through the Looking Glass”. The twist? Everything, as in the whole game is twisted. A young girl named Alice obsesses over the Alice in Wonderland stories. One night, however, a house fire causes her parents to burn to death while Alice herself barely manages to make it out alive. The event traumatizes her, and something in her fractures. She is sent to a mental hospital where they attempt to pick up the pieces and help her regain her sanity. That’s where you, the player come in. You play as Alice within her own deluded mind of what used to be a wonderland. In here, the Cheshire Cat bares a sinister grin, the Duchess is hungry for blood, and the Mad Hatter’s madder than ever. Murder is an everyday event for this new take on Wonderland, and the Red Queen’s tyranny must come to an end. This game has an incredibly interesting take on the various characters and locations of Wonderland, and the majority of your weapons, called “toys”, are just that. Demon Dice, Spiked Jacks, a Croquet Mallet, etc. After ten years, a sequel has been announced for the Xbox 360, so you’d better hurry up and play its predecessor l before this new one comes out.
This is the only title on my list that I haven’t actually finished. As such, I can’t say that I personally recommend it, but I’ve heard great things. Even though I don’t personally find first person shooters to have that same kind of scare that most survival-horror games possess. Plus the fact that it is a first person shooter by classification, and not a survival horror series specifically. In fact, I almost didn’t include this for those very reasons. But then I remembered the first time I played and pissed off a Big Daddy. He was really defensive over the Little Girl he walked around with, and I wasn’t sure how to progress any further, so I tossed a tin can at him. His yellow eyes turned blood red and he charged full speed towards me, drill at the ready, and I’ve never been more terrified in my life. I panicked trying to throw everything I could find at him, unleashing all the ammo I have into him, electrocuting him, anything I could think of but this guy was absolutely relentless. If the rest of the game is anything like that, I suppose it qualifies for recommendation. It was either this or another Silent Hill title (1 or 3), or Fatal Frame III, but I’m trying to keep it well rounded and not make the majority of the list split between three series.
“Do you believe in magic? Is magic only an illusion created by a stage magician? Well, there’s an old saying, ‘seeing is believing’”. This is the opening line of one of my favorite childhood games. Based on the Nickelodeon show, the game centers around the midnight society inducting you as their newest member. But your test is to tell them a chilling ghost story. The story you tell involves a brother/sister pair entering an old abandoned theatre called “Orpheo’s Palace”. Rumored to have been shut down fifty years ago after it’s head magician, Orpheo, went mad and all of the staff, including himself, died during various magic acts, the theatre was shut down for good. Well it turns out those rumors are true, and you encounter Orpheo upon entering, and he’s still trying to get a magic act right, so he volunteers you for his next act. Tonight. The pair are separated, and you switch off playing as each, coming across the ghosts of the various assistants who perished long ago, including Felicia of the guillotine trick, Roberta who played the woman sawed in half, and the Amazing Aldo who escaped every trick but the water box. The music is chilling, and Orpheo occasionally stalks you or tells you how much he’s looking forward to your performance at midnight via the intercom. The environments are lush and there’s a ton of things to explore, though examining the wrong wax skeleton may initiate a chase scene, and you’d better know where to go if you want to live. There’s a huge amount of puzzles, a fair amount of chases (each with heart pounding music), and multiple endings depending on how much of the mystery you manage to solve. I doubt anyone reading this will actually have access to this game, and I realize it’s really old, but if you ever get the chance, please try it out. If for no reason other than to bring back nostalgia over the Are You Afraid of the Dark crew.Posted by Cody G. at 3:59 PM 0 comments
Labels: Halloween, Review, Video Games
Monday, October 25, 2010
Halloween Top 20 (2/4)
Posted by Cody G. at 4:00 PM 2 comments
Labels: Halloween, Review, Video Games
Friday, October 15, 2010
The Mass Effect of Mass Effect
The point I’m getting at however is the fact that video game plotlines have grown to have such an impact on the player that the player can actually feel conflicted over a character’s death. Of course we’ve all mourned the loss of Aerith (some are crying about as much as Cloud still is, and it’s a little embarrassing). But in Mass Effect, most characters are not required to die. However, I just finished my first playthrough of it, and I did it without once looking online to see what choices affect what. What ended up happening to me was that I lost two of my six party members, as in permanently lost them. They died.
The first person was killed by a different party member after having acted out of line and jeopardized the mission. The second was a much crueler scenario. There’s a point in the game where two of my party members are off doing separate things, both taking heavy fire, and I can only save one of them. This isn’t one of those Batman choices where the odds are against you, but with the proper aim and timing you can save them both. This is real, one of these people die. So I was faced with a difficult decision. Do I run off to save my romantic interest who volunteered for this suicide mission? Or do I save my friend and comrade who’s fought with me through the hard times? Regardless of their backgrounds and personalities, they were both members of team, and they both felt very much alive. The choice wasn’t easy, but I assure you, I did feel guilty afterward.
The storytelling is so well written in this game, and the relationships you build with these characters feels pretty authentic. Every conversation has multiple outcomes, so they don’t feel artificial. After losing my first team member, I felt responsible, as if I could have spared him if only I’d said the right thing (which turned out to be true. Turns out he can live with the right vocal input). And as for the second loss, even though I had no way of saving both of them, I still felt guilty for having to choose one life over another. It’s like being made to choose between a stranger and a friend. You’re obviously going to WANT to say your friend, but then you realize that isn’t exactly fair. It’s not the stranger’s fault he doesn’t know you. Plus who’s to say he doesn’t have his own family and friends? And what if he was in the same boat? Would he just throw you away because he doesn’t know you?
The game puts you in some cruel situations, and there are multiple points where you must choose to kill or spare an individual. But no previous moment actually made me feel as if I’d really lost a comrade. Although I know she was nothing more than polygons filled with scripted data, the loss felt more real than any canon character death I’ve ever experienced prior to Mass Effect. It just goes to show you have impactful interactive storytelling has become, and it makes you wonder how far they’re planning to push it.Posted by Cody G. at 7:35 PM 0 comments
Labels: Mass Effect, Storytelling, Video Games

























