The Halloween Haunt continues. But this time with a few good survival horror games thrown at you. I’ll finish my movie coverage next time, but for now, let me throw a few good scary games at you.
Resident Evil 3 (1999)

The Resident Evil series as a whole is a good survival horror franchise, and I would honestly recommend RE 1, 2, 3, and 4. But for the sake of redundancy, I’ll not fill the entire list with Resident Evil titles. Despite Resident Evil 2 being my personal favorite of the old-school generation (and the series as a whole, really), what stands out about Resident Evil 3 is the fact that you’re being stalked by Nemesis throughout the entirety of the game. You play as Jill Valentine, one of the four primary protagonists of the series, and you’re caught in the middle of the massive T-Virus outbreak of Raccoon city. Jill tries to escape the city before it’s nuked via government missiles, but Umbrella Corp’s latest bio-weapon seems to be a constant blockade in your path. Nemesis tends to show up at the most inconvenient of times, and often forces you in a series of heart pounding, split second decisions on how to shake him, the outcome of which may effect your fate. You can never seem to get a moment of rest in this game, and just as you do start to feel comfortable, he shows up again, so it keeps you on your feet at all times.
Resident Evil 4 (2005)

As I said before, I won’t flood the list with Resident Evil titles, but I figured I’d recommend one more. Again, Resident Evil 2 is my personal favorite, but Resident Evil 4 is a close second. RE4 isn’t so much a scary title, though it’s not without its moments. There are some pretty horrifying enemies you come across (Regenerators, Iron Maidens, and Los Garradores come to mind), but there’s also that sense of panic you get when you enter a seemingly innocent village, only to have every villager swarm to you like you’re Thanksgiving dinner; which in retrospect isn’t that far off. The story is a bit of a departure from the past series, but the gameplay is a huge improvement. It’s a lot more tactful, and you can actually aim your guns to wherever you want to shoot. Not that I don’t appreciate the older titles, but since these “zombies” are smarter and more tactful, it makes sense that I would be too. Like the Star Wars series, RE1-3 and RE4/5 feel like two separate series, both having their share of positives over the other. RE4 sacrifices some of the scares for a more pleasurable gameplay experience. But unlike RE5, does not sacrifice the “Horror” in “Survival Horror” entirely.
Eternal Darkness (2002)

Eternal Darkness is not what you’d expect of a survival horror game. It’s not actually scary. I can count on half of a hand how many times I was actually spooked by something, and that’s attributed by a number of reasons. The lighting in the game isn’t very dark, there’s all of maybe two pop-out scenarios, and it’s actually a well written piece of work, showing off good story rather than focusing on scaring. So why on earth am I recommending it? Because it encompasses an incredibly genius sanity system. As you encounter supernatural beings, your sanity meter steadily depletes, and the lower it gets, the more “sanity effects” you endure. These effects range anywhere from visuals of bloody walls or upside-down rooms, to audio effects like screams or children crying, to 4th wall effects like lowering the volume, pretending to erase your memory card, or a fake ending after only two hours of play. The list of effects goes on and on and is so vast, I rarely encountered the same effect twice, and this is a game that plays through the stories of twelve separate characters, each with their own story, location, time period and statistics; though all tie into the same story. It’s lengthy, the story is interesting, there’s a major choice made in the beginning that effects how the rest of the game pans out, and it holds a fantastic sanity system. Who cares that it isn’t scary?
Clock Tower 3 (2003)

The subject of actual terror has been addressed a few times already. Is Clock Tower 3 terrifying? Well the answer is yes, and then no. Unfortunately the best part of Clock Tower 3 is the first 25% of it, and it gets gradually less horrifying and more nonsensical throughout. So lemme dish the dirt. Clock Tower is a series revolving around a similar concept of Resident Evil 3. Not in terms of story, but in terms of getting the hell out of there. Clock Tower 3 involves six psychotic serial killers chasing you around London. Each killer is distinct, and allegedly more dangerous than the last. But the first one is the one I find to be most terrifying. He goes by the alias “Sledgehammer”, and as his name implies, his first appearance involves him bludgeoning a 13-year old girl in the back of the head. He’s horrifying. He has a creepy voice, a terrifying costume, strange habits like sniffing around for his prey, and he sometimes drops down from the catwalks, landing with a loud BANG, cutting your morning jog abruptly short. The gameplay involves, literally, trying to outrun these guys, but you can’t simply outrun them. You’ll be making use of hiding spots and evade points, which are mini cutscenes that involve you knocking them out in some manner. Again, after Sledgehammer, the game becomes progressively less scary, and the end of it is downright cheesy. But I’d recommend at least playing through the first level, maybe even the first two.
Haunting Ground (2005)

This game was made by the same people behind the Clock Tower series, so the gameplay is pretty similar. You play as a girl named Fiona who wakes up one night inside a cage in a castle basement, surrounded by meat cleavers, and raw steaks made out of things that we doubtfully hope are cows, and she’s clad in nothing but a towel. Throughout the course of the game, the various tenants of the castle stalk you for varying reasons, and it’s your job to progress in the storyline without getting killed by them. This once again involves finding hiding spots and using other methods of slowing them down. However, unlike Clock Tower 3, you actually have ways of harming them. Not to the point of killing them of course, but you can at least stun them. Also paired with you this time around is a dog named Hewie. You can train the dog by praising or scolding him whenever he does or doesn’t protect you, which will either increase or decrease his likelihood of helping in the future. You’ll need Hewie to reach areas you can’t reach yourself, and unlike Alessa in Clock Tower 3, Fiona was obviously on a track team at some point in her life, because this chick can actually run. And run she will, because also unlike Clock Tower 3, these enemies DO progressively become more horrifying. While most of them don’t physically look scary, they each have their own personalities, mannerisms, and attacks that really make you wanna get the hell out of there. The only cost of this development is the fact that each person’s section seems to last shorter than the previous. Aside from the very end of this game, I’d say this game is overall an improved version of Clock Tower 3. If they can take this concept and improve it again for a console like the PS3 or 360, I’ll be set for life.
That’s it for today’s list. Check back in a few days for the last five movies on my Halloween Horror list.