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Missed the opening due to crappy internet, but from what I hear, Killzone 3 in 3D, bored, and then a quick showoff of the Sony EyePet, which is basically Sony’s answer to Nintendogs and Kinectimals. Sony then proceeded to discuss Playstation Move. The speaker decided it was important to point out that Playstation Move has buttons, as if that made it different from the Wiimote. Christian Busick was then called out to discuss a new game called Sorcery. In this game you play a young wizard. You flick the move controller to shoot out magic spells, but I couldn’t grasp how aiming works in this. You can transform into different creatures in order to access new areas, such as a rat crawling through a small hole in the wall. Christian demonstrated around five different spells you can use like fireball, arcane bolt, and whirlwind. What’s interesting is that you can combine magic to create stronger attacks. An example is setting fire to the ground and then using a whirlwind to make an infernal maelstrom. The game looks interesting enough, but I’ll have to see for myself just how well the controls operate.
Next up Sony showed off some sports titles that make use of Move’s controls. First up was Tiger Wood’s PGA Tour ’11. The man speaking wasn’t selling the product very well by saying that Move is not about just flicking your wrist, but about performing an actual golf swing. As such, it’s much harder than anything else. So maybe Move’s motion is more realistic movement than Wii Motion Plus, but what’s the sense in that if I can’t hit the ball properly? I suppose the plus side of this is that real golf players should really enjoy this. Since it requires actual skill, people will have to work at it, and might just be able to improve their real-life golfing skill. I’m mildly sold, but I feel that if this is a test of things to come, many people will just end up frustrated. Let’s see what else they have.
Sony’s next announcement was called Heroes on the Move. Ratchet, Jak, Sly Cooper, Bentley, Daxter, and Clank are all joining forces for this PS Move title. Not much more than the premise was shown in the teaser trailer, but fans of those franchises should be excited. Next up, a partnership with Coca-Cola was announced. Kevin Butler came out with a relatively humorous speech that went on for far too long. I guess the point of the speech was to pump everyone up. Which, he got all the nerds excited in the audience by talking about gaming gods or some such nonsense. But I kept waiting for a point to his story, but he never quite got to one. I guess it was an interesting side-diversion though.
Playstation Move’s release date and price was announced. September 19th in North America for $49.99 by itself. The additional wand is $29.99. You can also buy a bundle pack of the wand, the Playstation Eye, and the game Sports Champions for $99.99. Also, you can buy a bundle pack with the wand, the eye, the game, and the Playstation 3 itself for $399.99. First party titles for Move will be $39.99, and there will be 15-20 titles at launch. NBA, Ruse, Killzone, Singstar, Echochrome II, and Eyepet will be among the titles that support Move technology. On top of that, Toy Story 3, Heavy Rain, Tiger Words, and Resident Evil 5: Gold Edition will be some of the titles that will allow for software updates in order to support Playstation Move. That’s really nice that they’re not requiring you to re-buy any of those titles that you already own.
A trailer was shown demonstrating various titles available for Playstation Move. It consisted of many family games, but there were a few hardcore games thrown in there as well. Sony definitely has the graphical advantage over Nintendo, but we’ll see if they can capture Nintendo’s market. Nintendo’s already defined the casual market for themselves, and I don’t think Sony’s going to capture it since a) they’re five years late, and b) I feel the Wii is just more user friendly to people who don’t play games. It’s simple, it’s not intimidating, it’s cheap, and they already have an enormous library of casual games. So why would middle-aged soccer mom, Peggy Sue, choose to pay twice as much for a console with not even an eighth of what Nintendo’s been offering for years now? I think Move was created to satiate Sony fanboys that think that the Wii is great, but they chose the $600 paperweight instead. Regardless, it should be interesting to see games with PS3 graphics in glorious HD making use of the Wii’s capabilities.
Jack Tretton came out to talk about PSP. Marcus Rivers, the kid from Role Models, is apparently the new spokesperson for PSP. I don’t get the point of showing us a trailer featuring him glorifying the PSP. He didn’t talk about any new features, or any new games. Just the fact that it’s great. I don’t get it. Jack went on to mention Metal Gear Solid: Peace Walkers, Invisimals and God of War. The last of which being the only one that had anything to show. God of War: Ghost of Sparta had a quick teaser with about as much information as GoWIII’s initial teaser. He then listed numerous titles coming to PSP including Tron Legacy, Toy Story 3, Kingdom Hearts: Birth By Sleep, Ace Combat: Joint Assault, the 3rd Birthday, and URC Unleashed 2010. A trailer was then shown adding Modnation, Gravity Nation, DragonBall Z Tenkaichi, Hot Shots Tennis, Madden ’11, Patapon 3, Fat Princess, Tetris, EyePet, Piyotama, Persona 3, Ys: The Oath, and Valkyria II among the 70 titles that will be released before December of this year.
Their next announcement really, for once, makes me wish I had a PS3. For anyone who couldn’t go to E3, Sony replicated their E3 display in Home for everyone to access for themselves. They can freely walk around, watch all the trailers, experience all the content, play the demos, etc as if they were actually on the show floor. That’s really awesome. Mega props to Sony for that. Next up, Jack announced Little Big Planet 2. It sounds like LBP2 goes even further than the original by adding different genres to the game so that players can not only make their own maps, but make entire games of multiple genres. The demonstration showed top down racing games, shooters, and even real-time strategies. With LBP2, the possibilities seem to be endless.
Playstation Plus was announced as a subscription-based service. On top of their already free online services (which are remaining free), they are adding this is a sort of “Xbox Live Gold” type addition. Subscribers to Playstation Plus will get VIP content such as early downloads, PSN discounts, and special event invitations as well as select Plus-specific content and downloads including DLC as well as PS3 themes and pictures. If they’re anything like Microsoft, they’ll eventually phase out the free stuff, but hopefully PS3 won’t be a mega-tool like Microsoft was and let the free users stay free. PS Plus will start later this month, offering a full year for $49.99, or a 3-month subscription for $17.99 (another thing Microsoft decided to phase out).
John Schappert was brought out to talk about Medal of Honor. I wasn’t interested when EA talked about it, so I’m definitely not interested now. They’ll have a limited edition version for PS3 which will include Medal of Honor: Frontline. That’s pretty sweet. If I cared about Medal of Honor, I’d be excited. Next up was Dead Space 2, which I also already saw at EA’s conference. DS2 will also have a limited edition for PS3 which will include Dead Space: Extraction supporting Move controls. Again, if I cared, I’d be excited. Next up was Portal 2. Now here’s something to talk about. Hopefully. Apparently they’re pairing up with Steam. I don’t know what that is, but it’s why PS3 version will be the best. A trailer was shown for Portal 2 showing that GlaDOS is still alive. The trailer showed her labs in a state of disrepair, and she began to fix it back up. Portal 2 is set for a 2011 release.
Next up came Final Fantasy XIV, Square’s new MMORPG. The visuals are still some of the most impressive I’ve seen on the platform, but that’s not surprising since Square is one of the most impressive companies visually on the market. The trailer didn’t really offer anything new I’m afraid. But it’s not like there’s a whole lot they can tell us story-wise anyway. A release date would have been nice, but we’ll just have to hope they succeed in their 2010 release window. Moving on to Assassin’s Creed Brotherhood, PS3 will be getting an exlcusive multiplayer beta later this year, as well as exclusive content and map packs available only on PS3. A trailer showing off the multiplayer shows off a multitude of characters ranging from assassins, to jesters, to nobles running around and assassinating each other. Looks like it might be fun enough, but this is something people will have to try for themselves before we can really get an opinion on it. Sony then showed off a trailer that sort of summed up everything we’ve seen in the show already at least half the titles in the trailer showed was already talked about, and shown off in a similar trailer earlier in the show.
Next up was a trailer for Gran Turismo 5, set for a November 2nd release and available in 3D. A trailer for Infamous 2 was shown after that. And to end the show was the shocking debut for a new Twisted Metal game, something that no one expected to see. When’s the last time Twisted Metal even came out? Twisted Metal will be coming out exclusively to Playstation 3 sometime next year. A demo was shown off for Twisted Metal a sixteen player deathmatch with characters using helicopters, motorcycles, and cars. Each vehicle has two special attacks, and co-op features will be added along with an assortment of weapons. There’s also a new gameplay mode called Nuke that’s been added. In Nuke, two factions are pitting against each other, and your faction is supposed to capture the leader of the other faction, take him to your team’s rocket launcher, let it charge up, sacrifice their faction leader, and set off a missile and destroy your opponents head statue. Basically a more advanced capture the flag.
In closing, I was pretty impressed by Sony’s show overall. I wasn’t particularly impressed by anything, but I also wasn’t particularly unimpressed either. I still would like for Move to have separated itself from Wii’s motion controls even just a little bit, but I would say the it’s precision has potential, and paired with the PS3’s graphical capabilities may allow it to make some solid products, so there’s definitely potential. But while the PS3 has mostly been a matter of finance, I’ve never been interested in a PSP, and I’m still not. I would have liked them to have promoted the PSP more, and shown why it’s more interesting than a brick.
Posted by Cody G. at 4:18 PM 0 comments
Labels: 2010, E3, Press Conference, Sony
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Reggie opened the show for Nintendo. Nintendo seems to be the only company with a consistent representative each year. After a three and a half year gap, a teaser trailer for the next Zelda game, Skyward Sword was finally shown. Short as the trailer was, Miyamoto was then shown in a video explaining the new capabilities of Zelda. What was first thought to be just a demonstration video, Miyamoto showed up in person to help give the audience a better picture. Essentially you’re to hold the nunchuck as if it’s a shield, and the wiimote can be swung at any angle using Wii Motion Plus. The art style for this new Zelda is very interesting. It’s realistically proportioned, but still has a mildly cartoony vibe to it. Using Wii Motion Plus, you’ll have to consider angles of attack as enemies will be blocking in different manners now. Unfortunately, everything that could go wrong during the demo did go wrong. The controls kept freaking out, attacks kept missing, hopefully the probably really was wireless interference like they said, otherwise they’ve got some pretty bad bugs to work out. Also, I hope they aren’t done with the environments. Maybe it’s just me, but I found the environments less impressive than Twilight Princess, so hopefully the end of development will fix that. Skyward Sword is set for release next year.
Reggie came back out to talk about a new Mario Sports title. They’ve done tennis, soccer, golf, and baseball countless times before. But this new game, Mario Sports Mix, will be covering a few new titles. Among the sports include volleyball, hockey, dodgeball, and basketball. This title is set to release in 2011. Next up was Wii Party, which looks to be very similar to Mario Party, only with Miis instead of Mario and his pals. Reggie continued moving through titles with Just Dance 2, coming Fall 2010. A trailer for Golden Sun: Dark Dawn was then shown. I’ve never played Golden Sun, and I don’t go out of my way to play DS titles, but for all the Golden Sun fans, they can expect a holiday release.
Next was something I didn’t expect, a new Goldeneye game for the Wii. As Goldeneye is one of highest rated shooters of all time, everyone was excited. I can’t tell if this is just a remake or a “new” Goldeneye. Parts of it looked remade, but others I didn’t recognize. I don’t see how you could make a Goldeneye sequel considering the story of Goldeneye definitely ended, but it should be interesting to play the world of Goldeneye again in higher quality and making use of the Wii’s motion controls. You can expect a holiday release for this title this year.
Epic Mickey was shown off next. Epic Mickey is set in a bleak world honoring 80 years of Disney. Rejected characters and forgotten ideas populate the world here. The gameplay here looks much improved over what they had previously. Mickey uses paint to improve the world around him, and paint thinner to erase objects and characters. I’m looking forward to seeing how many characters and worlds will be in this title. Steamboat Willy and Smee from Peter Pan have been shown in the demo, but I wonder if they’ll really be including everything from Snow White to Princess and the Frog. This exclusive Wii title is set for a holiday release this year.
Next up was a new Kirby game. Kirby’s Epic Yarn is going to be a 2D side scroller that involves Kirby himself stitching his world together and tearing it apart in order to progress through. Everything it’s made of outlines of yarn, and I gotta say I don’t care for it. The art style is distracting. Kirby’s Epic Yarn is set for release this fall. Dragon Quest IX brought up with a North American release date of July 11th to Nintendo DS. Focus then shifted to Metroid: Other M. A trailer played showing off all the classic elements of the Metroid franchise. It looks like there will be 2D side-scrolling events alongside 3D action sequence. Morph ball of course makes a return. A release date sooner than expected was announced, as Metroid: Other M will be in stores August 31st.
Now this was something I really hadn’t expected. The jungle beats started playing so I was getting really excited. Low and behold, finally a true Donkey Kong successor was announced. A trailer played, showing off Donkey and Diddy’s next adventure. Unfortunately, it is 2D instead of 3D. Even though I’ve been waiting for a proper sequel to Donkey Kong 64 for a good ten years now, this is a step. New Super Mario Bros was a pleasant surprise, so I’ll definitely be giving this a shot. Donkey Kong Country Returns is set for holiday release.
Reggie then began talking about Nintendo 3DS. Reggie started to say exactly how I feel about 3D. No one has 3D televisions, nobody wants to wear those glasses, etc. Nintendo may just know what they’re doing. A trailer proceeded to show off for their new 3D peripheral. More of a history of 3D than anything. Satoru Iwata came out with a 3DS in hand. The upper screen is widescreen, while the lower screen is full screen. There will be a 3D depth slider to adjust how your 3D looks. There will also be a slide pad, used for analog controls. There are two camera lenses as well, so that you can take pictures and view them in 3D. Nintendo also said that the 3DS is capable of playing Hollywood movies in 3D, though they’re not making any special announcements at this time. But since the capability exists, you can likely expect to see this available for mass market at some point.
But what about the games? The first game announced for Nintendo’s 3DS was a sequel to Kid Icarus. It’s funny that no one cared about Pit until Brawl, and since then people have been crying for a game made about him. Sakurai’s Project Sora has been revealed to be Pit’s newest adventure, Kid Icarus: Uprising, developed specifically for Nintendo’s 3D device. After the trailer, Iwata continued on the 3DS’s technology. Now, the 3DS will automatically search for access points, and download updates for your games without you having to search for them.
It was announced that Miyamoto is working on Nintendogs + Cats for the 3DS. DJ Hero, Saints Row, Madden, Kingdom Hearts, Resident Evil, Assassin’s Creed, and Metal Gear Solid are among the many third party partnerships that we’ll be seeing on the 3DS. To end the show, Iwata showed a video of developer reactions to the technology present in Nintendo’s 3DS. Summed up, they’re pretty pumped. And so am I. Although I’d rather have this new technology on the big screen, as I’ve said before, it has to start somewhere. A trailer was shown for the 3DS afterwards, but no actual game footage was displayed.
For the first time in the past few years, I was really impressed with Nintendo’s press conference. I had hoped for a longer Zelda trailer, and an actual 3DS demonstration. Everyone in the audience is getting a chance to play them on the show floor, but a trailer with proper game footage would have been nice. Not to mention that Kinect and Move both had release dates, yet none for the 3DS. And whatever happened to the Vitality Sensor?
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Most Impressive for Nintendo: Epic Mickey
Least Impressive for Nintendo: Kirby’s Epic Yarn
Posted by Cody G. at 4:00 PM 0 comments
Labels: 2010, E3, Nintendo, Press Conference
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Ubisoft started off their conference with a show off of what seemed like a new music & rhythm game that made use of Kinect. The game is called Child of Eden. It was trippy, it was colorful, there was plenty of excitement to be had, though I really can’t say I understand how it was being played, or the point of the gameplay for that matter. The player was shooting down what looked like parasites, and all he was doing what tossing his hand left and right. Though as colorful as this sequence was, it did get a little tiring after a while and I was left just wanting the show to start.
Joe McHale was the host of Ubisoft’s show. He introduced Ubisoft’s lineup of “Games You Can Feel”. He described the experience as being able to physically, emotionally, and mentally interact with your video games. A teaser was then shown off featuring multiple artworks in an overlapping slideshow with a familiar-looking assassin showing up at the end. Assassin’s Creed Brotherhood looks to take place in Rome, so the Egyptian teaser is still up for grabs. Following the artwork was actual cinematics portraying similar assassinations as were in the first two games’ trailers. It seems that this time around you’ll have your own band of assassin’s alongside you. After the trailer, they showed off demo footage, and Ezio has some pretty sweet new moves. Also, multiplayer? Could be interesting. The game is set to release on November 16th, 2010.
Shaun White was next up on stage to show off his new title, Shaun White Skateboarding. After Joel talked to Shaun for about an hour, a demo was finally shown off. Although I’m not really into skateboard games anymore, it was interesting to watch the world grow and evolve around you as you skate through it. The player even morphs the land and grind rails to access new areas. Trees grew and fountains drained the more you skate. I think it’s an interesting concept, but the opinions that matter will be the skate fans who will play it. So we’ll see what they think.
The next game Ubisoft had to offer was not only a game, but a whole new peripheral. A group of ragtag men and women interrupted the show with laser tag. That’s right, Ubisoft has developed a game of laser tag. Laser tag? Does anyone even play laser tag anymore? Does that even count for a video game? I’m not sure. Maybe I just don’t think of laser tag as that much fun, but I can’t imagine playing something like that in the living room. Not to mention what’s the sense in developing a new peripheral if it’s only got one use? The whole display of this was a bit unorganized. The creator was out of breath from running around, and his explanation of how to work everything sounded a bit complicated.
Ubisoft’s reputation goes down a bit for me with their next title. A game, if you could call it that, entitled “Innergy” makes use of yet another new peripheral. The peripheral in question is a device that slips around your finger. This is sounding awfully familiar. The device detects your heart rate, and bases its games off of it. Oh now I remember, this is exactly the same as Nintendo’s Vitality Sensor. We’ve barely even seen what the Vitality Sensor is capable of and Ubisoft’s already ripped it off, filing it under “games you can feel”. And the only thing they showed off that it’s capable of is breathing exercises. Hopefully Nintendo’s will be able to do more than that.
Quick note on Joel, his sense of humor was really beginning to irritate me. He kept making snide remarks about everything, and no one was laughing, yet he still did it. He started getting really rude during the Innergy presentation, poking fun at the presenter’s hair multiple times throughout the presentation. Although Tommy Francois’ hair color choice was regrettable, there’s no need to make fun of him so many times in front of a live audience. It’s clear that he was offended by his nervous laughs and abrupt end without eye contact. Regardless of one’s appearance, be respectful if you’re in front of an audience.
More in their lineup of “games you can feel” is their next title, Motion Sports. Now wait just one copy written minute. Wii Sports. Kinect Sports. Motion Sports? What’s going on here? I do hope that we see a Move Sports just so we can hit full circle. Well, at least for what it’s worth, all three of those titles have different mini-games. This one seems to have skiing, soccer, and football. Doesn’t look as fun as Kinect Sports, or Wii Sports, but I guess it’s worth a shot just to try.
Up next was Your Shape. Wait, again? Didn’t we already see this presentation at Microsoft’s press conference? Same presenters, same show-off of technology, she even did the jacket gag again. Something new in this presentation was that your friends can send you challenges that you can try to surpass, sort of like their goals for you on top of your own. Other than that, it was the same exact presentation as at Microsoft. It’s interesting to note, however that the woman giving the presentation shrunk two inches from her earlier performance.
Next a trailer was shown for Raving Rabbids: Travel in Time. It’s likely to be a similar game like their past titles filled with mini-games, this time being themed with time travel. Ghost Recon was the next trailer. Been there, done that, shooter, shooter, shooter, shooter. Demo was shown, 3D was announced. I’m bored. Next was a trailer for a racing game entitled Driver: San Francisco. Following the trailer was another demo. Over a hundred licensed cars, accurate visible damage, car chases. Nothing special.
Next up was the CEO of Ubisoft, Yves Guillemot. He discussed three new titles. The first showed off in-game footage of Project Dust, due to be released next spring. Not much was shown for it, just something about the world’s elements crumbling and pre-historic tribes of people are trying to prevent it. Or something. Next up was Rayman: Origins. This new tale of Rayman is a 2D side scroller with a charming art style. The final title was a platform entitled ManiaPlanet. Within this platform are three user-created universes entitle Trackmania, Shootmania, and Questmania.
Guillemot ended the show with the announcement of Michael Jackson, a dance game that looks similar to Dance Central, only Michael Jackson themed. It will teach you all of Jackson’s signature moves in what can be assumed an easily understood, broken down set of poses.
Ubisoft’s presentation was lacking to be sure. They had a couple of nice products, but a lot of their show looked like things we’ve already seen with Microsoft, and things we’ll soon see with Nintendo.
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Most Impressive for Ubisoft: Assassin’s Creed Brotherhood
Least Impressive for Ubisoft: Innergy
Posted by Cody G. at 8:31 PM 0 comments
Labels: 2010, E3, Press Conference, Ubisoft
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EA started off their show with a trailer for a racing game, Need for Speed: Hot Pursuit (November 16, 2010). Now this is how a show should start out, something fast, something exciting, something that gets you pumped. Not some guy speaking six words, playing a quick demo, speaking three more words and peacing out. Craig Sullivan opened by explaining that Hot Pursuit will have two methods of playing, both as a cop as well as a racer. Friends can go head to head against each other, cops chasing racers. I like the concept; it seems that you crash into your opponent until their car crashes and becomes disabled.
Next up was Dead Space 2. Gruesome action, horrifying sound design, yada yada. I didn’t find Dead Space that scary to be honest. Gross sure, but not scary. Then again I didn’t play a whole lot of it, so maybe I’m just ignorant. Because Dead Space 2 does look significantly more terrifying. I don’t know if I can handle this. The audio is really disgusting to listen to, so I guess they did their job well. I may have to pick Dead Space back up sometime. But then, if it’s anything like this, I may not want to. This trailer went on a little too long and was starting to get repetitive, but the quicktime sequence towards the end was pretty sweet.
Uh oh, bring on the shooters. Sean Decker came out to present Medal of Honor. This guy pretty much summed up why I find the FPS genre so sad. “For the first time in 11 years, Medal of Honor will be leaving World War II”. Do I really need to say anything else? They’ve upgraded from WWII to WWIII in Afghanistan. Oh yeah, big jump. I guess it’s a step though, even though the Afghan war is hardly original. Watching a 24 person simultaneous play through is impressive I guess, but I believe that’s also been done before, and with higher numbers. Bored. Beta for this game starts on June 21st. The demonstration ended with a trailer for the same game, and the release date is October 12th?
Next Gun Club was introduced. Although it sounds like a shooter, it seems to be something more. It’s a rewards program for playing all your favorite EA titles. Though apparently all of your favorite titles are shooters. Gun Club is something I’ve wanted for games for a long time now. Rewards for dedicating 60+ hours to your favorite companies’ products. Unfortunately, this really does seem to only apply to shooters, but it’s a start I guess, so maybe other companies will catch on.
Peter Moore was next to come as he started talking about sports games. EA Sports MMA is a game centered around a competition similar to boxing. Apparently MMA is a worldwide phenomenon in the sports world. EA Live Broadcast was also shown off. You can watch gamers around the world compete with real announcers whose sole job is to put them on pedestals. You make your own hype video, and it will allegedly be like a real fighting champion experience. We’ll see how legit it is. Might be interesting if it were paired with Kinect though, then we might actually see some different fighting skill.
EA has a new fitness product in EA Sports Active 2. It introduces a new heart rate monitor that goes around your arms and legs, has 70+ exercises, and allows you to create an online profile to help keep track of your progress. The online profile let’s you create fitness goals and will automatically upload your data from the game once you’ve set it up. It’s set for release on November 16th, 2010. What’s interesting is that it will be available for all three major consoles, making use of the Wii Motion Plus, Playstation Move, and Microsoft Kinect. This is good because anyone can buy the product and play it with relative ease. I feel that the Kinect version will probably be the most effective, but regardless, it’s nice that they’ve tailored this to all three major peripherals.
EA’s next surprise is…a sports game. Breathtaking. I guess EA is well known for their sports titles, but the reason I don’t care for Madden NFL '11 is because in my opinion, if you play one football game you’ve played them all. The games just don’t seem different to me. I know that sports nuts probably feel a difference in controls, and get really excited over stat changes and player choice per each sequel. But I guess I’m just not sophisticated enough to recognize the difference between one head-bashing pigskin-tossing tackle fest from another.
Next up was the Sims 3. Some guy rambled on about free will for a good number of minutes before actually mentioning the Sims 3. Then he continued to give a twenty minute lecture on free will as a slideshow of pictures from the Sims 3: Ambitions. It’s interesting to note that The Sims 3: Ambitions was released two weeks ago, so I don’t really understand why he continued to ramble on about psychology for so long. His free will discussion has been playable for the past 11 years. His speech was literally 10-15 minutes of what you might find in a psychology lecture. Then he just walked away as the trailer for Ambitions played. This was a completely useless point of the press conference until the old guy at the end mentioned something about Sims 3 hitting consoles, which we already knew about. So it was still useless.
Oh goodie, more shooters. Crysis 2 was next to hit the floor. The six people who had enough money to buy the most up-to-date computers that could actually play the original Crysis were probably excited. Crysis 2 visits New York during its campaign and looks just as pretty as it’s predecessor. Which means once again, only six people will have enough money to play it. Either way, I’m not interested. It looks like the same shooter I’ve seen a hundred times before. Oh but it’s going to be the first full game shot in stereoscopic 3D. Now I really don’t care.
Cliffy B’s back now promoting a brand new game. Something that’s a new IP. Something that differentiates itself from all the other games on the market. Something that’s… a first person shooter. Are you serious Cliffy? Bulletstorm is a first person shooter based around redemption and revenge. Despite Cliffy’s excitement, I’m bored now. Kicking people into electrical sockets is kinda cool. But I can’t take the main character seriously when he says things like “Last train out of explosion town,” and “you nearly scared the dick off me". Actually, I found those one-liners kind of funny. Maybe Cliff's on to something here. Bullet Storm is set for release Feb 22th, 2010.
EA’s conference was pretty “eh” overall. It wasn’t particularly bad, but it wasn’t particularly impressive either. Star Wars definitely saved the end of the show for me at the end though. If not for that, the dickless Bulletproof and the potty-mouth blonde promoting it, I might be asleep.
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Most Impressive from EA: Star Wars: The Old Republic
Least Impressive from EA: The Sims 3: Ambitions
Posted by Cody G. at 3:44 PM 0 comments
Labels: 2010, E3, EA, Press Conference
So E3 is finally here. The next few blog posts will all be about the press conferences of the show floor. Microsoft, EA and Ubisoft are all today, with Nintendo, Sony, and Konami being tomorrow. I had only planned on discussing Microsoft, Nintendo and Sony, but if I have enough reason to, I’ll discuss EA, Ubisoft and Konami as well. Also I’m going to go ahead and apologize, but these are going to be very long posts. But this is E3, so there’s a lot to cover in a press conference, so if you’re interested please read on and bare with me.
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Microsoft’s press conference opens with Call of Duty: Black Ops. Boring, boring, don’t care. I’m sure the shooter fans will love it. But I’ve seen enough helicopter crashes, wars in third-world countries, and fiery explosions to not be impressed. Crossbows are nice, and tunnel-crawling sequence was interesting enough, and the jungle environment is more interesting than the apocalypitc city ruins I'm used to (though hardly original). If it were any other point of the show, I wouldn’t mind the demo, but starting off E3 with another demo of another shooter that only somewhat stands out from the rest is a pretty dull opening if you ask me. Actually, as far as this demo is concerned, it’s more cinematic than anything. Which theoretically is good. But ultimately, a trailer is used for cinematics, and gameplay is used for gameplay. I know that he’s playing, but there’s so many scripted events that it feels like I’m just watching a first person helicopter sequence. To be fair, the footage shown off for this game wasn't bad. I just think it made for a pretty boring opening for the show.
Don Mattrick came out next, who appears to be Microsoft’s new representative as he made multiple appearances throughout the show. He was talking about Black Ops again, and how even though it’s available for more than one platform, it’s still best on Xbox because the map packs come out a little earlier. Then he mentioned their biggest blockbusters: Shooter 1, Shooter 2, and Shooter 3 and how successful they are. Then he talked a little about Project Natal, which is now called Kinect. Hideo Kojima then came out to talk about Metal Gear. Let me just say that I’m glad he tried to learn some English though. Even though he still has a very thick accent, it just shows that they care that much more to try and learn enough of the language to talk to us, instead of just hiring a translator. He introduced Metal Gear Solid: Rising, and handed the mic over to Shigenobu Matsuyama. Now here’s where things started to finally get interesting. A trailer for the new MGS was shown. That’s right, a trailer, something that is specifically designed to get people hyped. Which is something they’ve obviously done well because I don’t play Metal Gear Solid, yet Raiden, everyone’s favorite streaker, looks pretty badass in this trailer, even when sword slicing watermelons.
Phil Spencer was the next speaker to come out. Xbox has great shooters, we get it. Halo, halo, halo. Gears, gears, gears. Then he blatantly lied about how every single game shown today is only available on Xbox. Which isn’t true, because their first two titles are both going to be available for PS3. Cliffy B then came out to show off Gears of War 3, using Tina Wood and two guys I don’t care about to show off gameplay footage. I haven’t played Gears of War, but I hear it's manlier than God of War, and Marcus Fenix is the most brutally forceful character in gaming since Custer's Revenge. Somehow, although it displays just about every shooter stereotype on the market today, it still separates itself visually from the rest, so I guess I’ll have to give it a shot at some point. Cliffy B ended with the name of a new mode, beast mode I believe it was, but didn’t bother to explain what it was.
Peter Molyneux came out next with information on Fable 3. So what’s new this time with a game that’s based on being able to do “anything”. The trailer showed off somewhat of a different look to Fable this time around. It seems pirate ships will be available in this installment. Oh, and Molyneux snuck away during the trailer. Now Spencer’s back, so I guess we don’t get to know what’s new about Fable 3. Spencer proceeded to introduce a new partnership between Microsoft and Crytek with a new game codenamed Kingdoms, featuring what looked like Roman Soldiers. Nothing more than a teaser though. So I’m not excited about it at all.
Oh god, here comes Halo. But a new chapter of this so-called “amazing” story is about to unfold. Brag, boast, undeserved success, ok world premier. Here we go. Halo Reach has a new trailer (at least it’s a trailer). Space, stars, asteroids, space suits, covenant, rocks, falling meteors, shooting, shooting, shooting. You know, I thought this was a trailer, but it’s actually just pre-recorded gameplay. And it doesn’t really look that different from past titles. Oh, a woman spoke. But now she’s done. That’ll teach her. Men’s game, men’s game, men’s game. Ok, some cinematics appeared towards the end. Oh, my mistake, it was just a transition into more gameplay.
Mark Whitten was next. Brag, boast, recount of years past, broken mic. Now, they’re finally talking about Kinect. Now the show can get started. The speaker for Kinect showed of that waving at the camera will sign you in. Waving again takes you to a connect hub, featuring your games, Netflix, facebook, etc. You can use your voice to access the different features. “Xbox. Zune” takes you to your music for example. You can use your hand to select the menu buttons as well, and then to cycle through movies. “Xbox. Pause” Pauses the movie. “Xbox. Play.” Starts it up again. This is all cool and all, but pre-empting every command with the word “Xbox” I feel is going to get old quickly. But I guess that’s the only way to differentiate commands from idle chitchat.
Xbox Live will be following you around on your phone now. Friends, Achievements etc, on the go. Why? Not sure, but you can. Back to Kinect, now we’re demonstrating VideoKinect. This is basically using Kinect as a webcam. Something really cool about this is that you can watch a movie together with whoever video-chatting with. Kinect also will follow you if you are moving around. That’s pretty nifty. I can dig it. On a real note though, I really want to slap these twin sisters that were showing off the video chat. If you’re going to use scripted dialogue for the press conference, they should at least hire someone who’s good at delivering it.
More partners. Now ESPN is going to be available on Xbox. Football, baseball, basketball, etc. will now be available to watch in your living room, you know, because that capability didn’t exist before. 3500 live and on-demand events will be available on Xbox3SPN. How is this different from cable? You can “root” for a specific team, and essentially see how many people are on your side. Real time, polls, trivia, things of that nature. Though you can look up stats and records while you’re still watching the game. If I were into sports, I’d probably find that useful. Other than that, it looks pretty similar to TiVO, rewind, replay, all that technology we’ve seen for many years already.
Kudo Tsunoda was next. He’s here to demo six Kinect titles that will be available for play this holiday season. First was Kinectimals, which had a cute little girl interacting with virtual tiger Milo-style. She taught him tricks. But she had to do the tricks herself in order to make him do them. That doesn’t really make sense, but then she played hide-and-seek with him, and that was kinda cute. The interaction was neat, but her reactions were scripted so I don’t feel I’d get that real experience. Kinectimals will have forty exotic animals to play with.
Kinect Sports was next. The man playing it started off by just interacting with the audience, making them stand up, do the wave, and set off fireworks. Beh. Now the real stuff comes, they’re doing a hurdle jumping relay. After a quick freeze-up, the man, now joined be a woman, was running in a place and jumping in the air to avoid hurdles. Kinect Sports is going to have multiple track & field sports to take place in, including soccer, bowling, javelin, table tennis, boxing, and volleyball. Looks to be a more advanced version of Wii Sports.
Kinect Joy Ride, a kart racing game was their next title. I feel the same way about this as their Natal launch trailer racing title. I just can’t picture faking a wheel, and yelling “drift” to make it drift being any fun. The girl playing it literally said “boost!”, “360!”, and “flip!” to make it do tricks. It will apparently have five different gameplay modes. Kinect Adventure was the next title. This was basically a rail jumper title. He was on a pre-determined track, and had to move side-to-side, jump and duck, etc to collect objects and dodge obstacles. Halfway through his friend stood next to him, which automatically made split screen and let him joins. That looks like it will be pretty convenient. Kinect also had photo ops littered throughout the tracks to capture their play experience. Next, two girls showed off a co-op river rapids game which looked pretty similar, albeit more hectic, forcing them to make all the same movements at all the same times in order to be successful. There will be twenty different adventures available in this title.
After Kinect Adventure, a trailer was shown demonstrating Wii F-, I mean “Your Shape”, developed by Ubisoft. A woman was demonstrating the title, and it showed off her virtual silhouette, clothing and all. Even when she took her jacket off, her silhouette took one off with it. That was pretty cool. The game then proceeded to scan her and figure out all of her measurements, which will make self-conscious people very uncomfortable. A fitness instructor came out to help walk everyone through the menu-less title. This game will feature Martial Arts, Yoga, and simple gym activities, performing exercises such as crunches and squat punches. As she plays the game, she’s given calories burned, time played, score tally, and vocal instructions of what to do next. For yoga, the game recognizes when your skeleton is bending properly and keeps a checklist, checking off your arms and legs as you do them correctly. Final thoughts? Wii F-, I mean Your Shape looks interesting enough, but I do not want a Squat Punch. It sounds very uncomfortable.
Harmonix came out to demonstrate Dance Central. It was only a matter of time until something like this came out for Kinect. This game offers step-by-step dance instructions to the beat of the music. Cheesy as some of the moves may seem, it really is a great idea. Unfortunate people everywhere may finally be able to acquire rhythm via dance in their own homes. Soundtrack includes pop, hip-hop and R&B hits featuring Lady Gaga, No Doubt and Beastie Boys, just to name a few. There’s a “breakdown” mode that takes specific moves and let’s you practice them step-by-step, at your own pace. As the next guy came up, he proved that even nerdy white boys can be fly given proper instruction. There were definitely a couple of moments that Andy Dick Jr. became a G. This game has me pretty excited. DDR Mats don’t help a person acquire rhythm, but this just may.
Phil Spencer came back out with a release date. Kinect is coming out in North America on November 4th with around fifteen launch titles. All of the titles just mentioned should be among them. Next up was a trailer for LucasArts’ next Star Wars game, and it looks to finally be letting players take up a lightsaber of their own. It’s set for a 2011 release, and is of course running off of Microsoft’s Kinect. The movements in it seemed more random than skilled as the player deflected gunshots with the light saber, but it’s still got a ways before release so hopefully they’ll be able to fix that.
The last title shown was a new Forza game, continuing to show off Kinect’s capabilities. This is the stuff I’m not impressed by. The Wii-Wheel is difficult to use enough, so I don’t see how playing a racing game without a controller could be comfortable in any way. But I guess I’ll have to try it before I can say how stupid it is. It was interesting to see the car show-off though. Halfway into the demo, the man playing it was walking around, making the camera change perspective so he can look up close at any part of the car. The controls felt a little awkward as he was walking around the car, but this should be nice for major car buffs, because they can really see any aspect of the car, including how it feels to sit in a car that you’ll never have enough money to buy. I guess for once, Vehicle Modelers that spent a week modeling that muffler can finally be appreciated.
Don Mattrick came back out bragging about Kinect again. New decade, transformation, wonderful, perfect, family console, new era, brag, boast, pedestal. He then revealed the new Xbox 360 slim. It has a 250 Gig Hard drive, build in wi-fi, it’s Kinect Ready, smaller, sleaker, black color, quieter engine, and all for the same price of $299 and available at retailers within the week. He ended the show buy telling the audience that they’re all getting a free Xbox 360 slim. All those reporters that don’t even play games are getting a beautiful new 360 that they’ll only use to watch ESPN. For free. Jerks.
It’s no longer a matter of want. I WILL be at next year’s E3. Thank you Microsoft for a great press event.
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Most Impressive for Microsft: Dance Central
Least Impressive for Microsoft: Kinect Joy Ride
Posted by Cody G. at 12:59 PM 0 comments
Labels: 2010, E3, Microsoft, Press Conference
Posted by Cody G. at 11:50 PM 0 comments